AR · United Kingdom

The Implementation of Augmented Reality for the Client from the UK

We delivered an augmented reality experience for a UK client, layering interactive digital content onto the real world to make their product easier to understand and more engaging to use.

The brief
At a glance
Client
British e-commerce company (under NDA)
Industry
E-commerce
Region
United Kingdom
Timeline
5 months
Services
Engineering · Mobile development
Engagement
B2B

A British e-commerce company needed to improve its digital presence and customer experience in a competitive online retail market.

UK online retail is one of the most crowded markets in the world, and our client was competing for shoppers whose expectations are set by the biggest platforms on earth. Product pages built on static photography were no longer enough: shoppers hesitated, compared and left.

That hesitation had a measurable cost. When a customer cannot judge how a sofa fits their living room or how a finish looks in daylight, they either abandon the purchase or order two and return one — and returns were eating into margin.

The brief was to give shoppers a way to experience products before buying them — on the website, in the app and on the shop floor — and to make it fast enough to feel effortless on a phone.

Digital products layered onto the physical world.
Digital products layered onto the physical world.

The solution

  1. 01

    AR for better purchase decisions

    Shoppers place true-to-scale furniture into their own rooms through the camera: configure the model, set virtual room parameters, try design patterns and finishes, and walk around the result. The guesswork that used to end in an abandoned basket — or a return — is answered before checkout.

  2. 02

    AR for in-shop customisation

    On the shop floor, staff and customers point a device at a display item and customise it live: colour, size, left or right disposition and other options, rendered onto the physical product in front of them. Every showroom piece became, in effect, the entire catalogue.

  3. 03

    AR visualisation everywhere

    Every shopping item is visualised on the website and in the app, including pocket screens — one 3D asset pipeline feeding web, iOS and Android, so the experience stays consistent wherever the shopper meets it.

  4. 04

    5G performance tuning

    AR lives or dies on latency, so we tuned the delivery path for 5G networks: wider bandwidth, aggressive asset streaming and progressive model loading. High-fidelity models appear in seconds on a phone — no app-store-sized downloads, no waiting.

Stack
ARKitARCoreWebARWebGLJavaScript ES2018Native mobile apps5G optimisation

How we delivered it

  1. 01

    UX research

    We watched real shoppers hesitate: where product pages lost them, which questions went unanswered, and what a confident purchase actually required.

  2. 02

    3D asset pipeline

    The catalogue was converted into optimised, true-to-scale 3D models — with a repeatable pipeline the client now uses for every new product line.

  3. 03

    WebAR and app build

    We built the AR experiences for web and native apps in parallel, sharing one asset base so no channel lagged behind another.

  4. 04

    In-store pilot

    A flagship store ran the in-shop customisation first; staff feedback reshaped the interface before the wider rollout.

  5. 05

    Launch and measurement

    The rollout shipped with analytics wired in from day one — the conversion and lead-generation lifts were measured, not guessed.

True-to-scale AR, fast enough for a pocket screen.
True-to-scale AR, fast enough for a pocket screen.
From hesitation to confident purchase, in-store and online.
From hesitation to confident purchase, in-store and online.

Shoppers stopped guessing. You can watch the confidence in the numbers — they try the product in their own room, and then they buy it.

E-commerce Director, British retail brand

The numbers

+17%
Conversion within two weeks
+10%
Lead-generation showings in a month
3
Channels: web, app, in-store
<3s
AR model load on 5G

The outcome

The results were strong across the board: lead-generation showings rose 10% in a month and conversion rates improved by 17% within two weeks of the updates, lifting market reach, conversions and lead generation overall.

Beyond the headline lifts, the AR layer changed how the client sells. Product pages became experiences rather than galleries, the in-store pilot turned showroom staff into configurator operators, and the 3D pipeline now onboards every new product line as a matter of course.

The platform keeps paying for itself: the same asset base feeds web, app and shop floor, so every new campaign or catalogue drop reaches all three channels at once — and the numbers have kept climbing since launch.

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